Wednesday, October 31, 2007

Today’s Gamer, Tomorrow’s Strategic Leader

An interesting article caught my eye through one of my news aggregators over at myadsl.co.za. From the article:

Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure.

Certainly a first line that intrigues and piques one’s curiosity, let alone the affect the headline has on someone. Reading on:

Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure. In today's fast and rapidly-changing business environment, the strategic skills they teach are more important than ever.

The article goes on to debate, through the perspective of the two authors of the book Got Game: How the Gamer Generation is Reshaping Business Forever. The authors state that instead of being like television where people are the bystander, gaming offers a suspension of disbelief and includes the gamer into the world of the game—they become a willing participant.

As such, the gamer must think strategically in interacting with their environment, propelled to win.

These skills, the article states, are indispensible to the business world. These traits are even more accentuated in multi-player online environments—the MMOGs like World of Warcraft—such that small team leaders need to leverage the abilities of their teammates in the execution of success.

This culminates in an important point:

Games teach by trial and error. Consequently, gamers learn that failure is a necessary and unequivocal part of the path to success. This is a message that is often lost in the real world, because repetitions are few and far between and therefore the stakes are too high during each attempt. In games, repetition is high and immediate feedback is provided to the gamer. While failure in the real world is disheartening, in games it serves as an encouragement to try harder. This attitude towards failure eventually permeates life outside of the game. The result is that the gaming generation is willing to take more risks and be more entrepreneurial than previous generations.

The kicker?

80 percent of managers in the US under the age of 35 had significant video game experience and that gamers had a more positive outlook on life than non-gamers. Gamers tended to prefer multitasking to individual assignments, to stave off boredom.

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